Interactive Multimedia as a Catalyst for Improving Students’ Mathematical Problem-Solving Ability

Main Article Content

Nur Wasi'ah
Adi Nur Cahyono

Abstract

Students in Indonesia often have difficulties in mathematics problem-solving, mainly due to the absence of engaging media in traditional teaching techniques. This study aimed to examine the effect of interactive learning multimedia on students' mathematical problem-solving skills. We performed a Systematic Literature Review (SLR), examining 20 papers, of which 15 were selected from accredited national journals (Sinta 1-5) sourced from Scopus and Google Scholar, with a specific emphasis on "interactive learning multimedia" and "mathematical problem-solving ability." The results repeatedly indicated that interactive learning multimedia substantially improves students' mathematical problem-solving abilities. Integrating interactive multimedia, especially within a Problem-Based Learning (PBL) framework, shown significantly greater efficacy than traditional training devoid of such media. In conclusion, interactive learning multimedia is a crucial instrument for enhancing mathematics instruction and cultivating students' critical problem-solving skills.

Article Details

Citation
How to Cite
Wasi’ah, N., & Cahyono, A. N. (2025). Interactive Multimedia as a Catalyst for Improving Students’ Mathematical Problem-Solving Ability. Pedagogia: Jurnal Ilmiah Pendidikan, 17(2), 241–252. https://doi.org/10.55215/pedagogia.v17i2.64
Section
Articles

References

Anjariyah, D., Feriyanto, F., Mursalin, M., & Perbowo, K. S. (2024). Mathematics is scary: Efforts to improve junior high school students' perceptions of mathematics lessons through mathematics games. Electronic Journal of Education, Social Economics and Technology, 5(2), 213-217.

Ariani, D. N., Sumantri, M. S., & Wibowo, F. C. (2022). The impact of android module-based inquiry flipped classroom learning on mathematics problem solving and creative thinking ability. International Journal of Interactive Mobile Technologies, 16(24), 32–46.

Atinuke, A. E. A., & Adeneye, A. A. O., (2024). Developing problem solving skills in mathematics at primary, secondary and tertiary levels. Nigerian Online Journal of Educational Sciences and Technology, 6(1), 136-152.

Attard, C. (2018). Mobile technologies in the primary mathematics classroom: Engaging or not?. In Using mobile technologies in the teaching and learning of mathematics (pp. 51-65). Cham: Springer International Publishing.

Bray, A., & Tangney, B. (2017). Technology usage in mathematics education research–a systematic review of recent trends. Computers & Education, 114, 255-273.

Chen, W. (2025). Problem-solving skills, memory power, and early childhood mathematics: Understanding the significance of the early childhood mathematics in an individual’s life. Journal of the Knowledge Economy, 16(1), 1-25.

Daryanes, F., Darmadi, D., Fikri, K., Sayuti, I., Rusandi, M. A., & Situmorang, D. D. B. (2023). The development of articulate storyline interactive learning media based on case methods to train students’ problem-solving ability. Heliyon, 9(4), e15082.

Fesakis, G., Karta, P., & Kozas, K. (2018). Designing math trails for enhanced by mobile learning realistic mathematics education in primary education. International Journal of Engineering Pedagogy, 8(2), 49-63.

Fokuo, M. O., Opuku-Mensah, N., Asamoah, R., Nyarko, J., Agyeman, K. D., Owusu-Mintah, C., & Asare, S. (2023). The use of visualization tools in teaching mathematics in college of education: A systematic review. Online Journal of Mathematics, Science and Technology Education, 4(1), 65-75

Hafizah, Z., & Samosir, K. (2023). Pengembangan media pembelajaran interaktif berbasis aplikasi Canva untuk meningkatkan kemampuan pemecahan masalah matematis siswa kelas VIII SMP Nurul Islam Indonesia Medan. Nautical: Jurnal Ilmiah Multidisiplin Indonesia, 2(1), 42–51.

Hamzah, A. M. (2023). Trends in international mathematics and science study (TIMSS) as a measurement for students’ mathematics assessment development. 12 Waiheru, 9(2), 189-196.

Harahap, A. I., Irwan, I., Musdi, E., & Asmar, A. (2021). Pengembangan media pembelajaran interaktif berbasis problem-based learning (PBL) berbantuan Android untuk meningkatkan kemampuan pemecahan masalah matematis peserta didik kelas VII SMP Negeri 1 Sosopan. Jurnal Edukasi Matematika dan Sains, 9(2), 371–383.

Hayati, R., Armanto, D., & Zuraini, Z. (2023). Upaya meningkatkan kemampuan pemecahan masalah siswa melalui model problem-based learning berbantuan multimedia interaktif. AKSIOMA: Jurnal Program Studi Pendidikan Matematika, 12(1), 1549–1558.

Hillmayr, D., Ziernwald, L., Reinhold, F., Hofer, S. I., & Reiss, K. M. (2020). The potential of digital tools to enhance mathematics and science learning in secondary schools: A context-specific meta-analysis. Computers & Education, 153, 103897.

Hu, L., Chen, G., Li, P., & Huang, J. (2021). Multimedia effect in problem solving: A meta-analysis. Educational Psychology Review, 33(4), 1717-1747.

Jablonski, S., Cahyono, A. N., Läufer, T., & Ludwig, M. (2024). Augmented reality vs. 3D printing technologies: A comparison of students’ mathematical modelling. In Mathematics Education in Digital Age: Proceedings of the 17th ERME Topic Conference MEDA 4 (pp. 434–435). University of Bari Aldo Moro.

Kania, N., & Ratnawulan, N. (2022). Kompetensi matematika: Kemampuan pemecahan masalah matematis siswa menurut Polya. Journal of Research in Science and Mathematics Education, 1(1), 17–26.

Kaymakamoglu, S. E. (2018). Teachers' beliefs, perceived practice and actual classroom practice in relation to traditional (teacher-centered) and constructivist (learner-centered) teaching (note 1). Journal of Education and Learning, 7(1), 29-37.

Kulkin, M. (2016). Math is like a scary movie? Helping young people overcome math anxiety. Afterschool Matters, 23, 28-32.

Kurniawan, C., Suganda, O., & Widiantie, R. (2018). Implementasi model problem-based learning (PBL) berbantu multimedia interaktif untuk meningkatkan keterampilan pemecahan masalah siswa kelas XI pada materi sistem ekskresi. Quagga: Jurnal Pendidikan dan Biologi, 10(2), 25–32.

Maryani, M., Nisak, M. S., & Supriadi, B. (2022). Implementation of Google Sites web-based learning media to improve problem-solving skills for high school students on the subject of sound waves. Jurnal Penelitian Pendidikan IPA, 8(4), 2430–2438.

Medina Herrera, L. M., Juárez Ordóñez, S., & Ruiz-Loza, S. (2024). Enhancing mathematical education with spatial visualization tools. In Frontiers in Education ,9, 1-13.

Mpho, O. M. (2018). Teacher centered dominated approaches: Their implications for todays inclusive classrooms. International Journal of Psychology and Counselling, 10(2), 11-21.

Murtafiah, W., Lestari, N. D. S., Yahya, F. H., Apriandi, D., & Suprapto, E. (2023). How do students’ decision-making abilities in solving open-ended problems? Infinity Journal, 12(1), 133–150.

Nadhifa, N., Maimunah, M., & Roza, Y. (2019). Analisis kemampuan pemecahan masalah siswa pada materi bangun ruang sisi datar. Numerical: Jurnal Matematika dan Pendidikan Matematika, 3(1), 63–76.

Nasrullah, A., Aminah, M., Umalihayati, U., Rahmadani, K., Widodo, S. A., & Husni, M. (2025). Blended learning in mathematics: The fusion of GeoGebra and Edmodo for enhanced problem-solving abilities. International Journal of Evaluation and Research in Education, 14(1), 423–432.

Noetel, M., Griffith, S., Delaney, O., Harris, N. R., Sanders, T., Parker, P., del Pozo Cruz, B., & Lonsdale, C. (2022). Multimedia design for learning: An overview of reviews with meta-meta-analysis. Review of Educational Research, 92(3), 413-454.

Nurin, N. S., Junaedi, I., & Cahyono, A. N. (2024). Learning numeracy around the school environment supported by mobile math trails using a problem-based learning model. Mathematics Education Journal, 18(3), 485–498.

OECD. (2023). PISA 2022 results (Volume I): The state of learning and equity in education. OECD Publishing.

Purba, D., Nasution, Z., & Lubis, R. (2021). Pemikiran george Polya tentang pemecahan masalah. JURNAL MathEdu (Mathematic Education Journal), 4(1), 25–31.

Purnomo, H., Siswono, T. Y. E., & Wiryanto, W. (2024). Effectiveness of using building spaces media to improve mathematical problem-solving: Literature review. International Journal of Emerging Research and Review, 2(2), 000067-000067.

Putra, A., & Milenia, I. F. (2021). Systematic literature review: Media komik dalam pembelajaran matematika. Mathema: Jurnal Pendidikan Matematika, 3(1), 30–43.

Rahman, A., & Nyoman, J. I. (2020). Pengembangan multimedia pembelajaran interaktif untuk meningkatkan hasil belajar IPS. Jurnal Edutech Undiksha, 8(1), 32–45.

Rahmatullah, R., Inanna, I., & Ampa, A. T. (2020). Media pembelajaran audio visual berbasis aplikasi Canva. Jurnal Pendidikan Ekonomi Undiksha, 12(2), 317–327.

Rahmawati, A., Setiawan, E., Finanda, R. P., & Susilo, B. E. (2024). Kajian literatur: Peningkatan kemampuan pemecahan masalah matematis siswa melalui model problem-based learning (PBL) berbantuan media Camtasia Studio. PRISMA, Prosiding Seminar Nasional Matematika, 7, 510–516.

Rahmawati, L., Walid, W., & Cahyono, A. N. (2025). Mathematical problem-solving skills in view of self-efficacy in GeoGebra-assisted project-based learning. Kontinu: Jurnal Penelitian Didaktik Matematika, 9(1), 1–22.

Rizal, N., Supriyanto, A., Nugraha, A. A., & Cahyono, A. N. (2024). Math trails with machine learning in a tourism attraction to promote students’ mathematical modeling skills. In Innovative approaches to mathematics education: Enhancing learning in the new normal (pp. 41–57). UKI Scholar Network.

Salami, I. A. (2021). Primary mathematics operations for logical thinking and socio-economic development. International Journal of New Trends in Arts, Sports & Science Education (IJTASE), 10(5), 287-296.

Sari, I. E., Irwan, I., Musdi, E., & Yerizon, Y. (2022). Pengembangan multimedia pembelajaran interaktif berbasis scientific approach menggunakan Macromedia Flash untuk meningkatkan kemampuan pemecahan masalah matematika. PENDIPA Journal of Science Education, 6(2), 386–393.

Schmid, A., Korenova, L., Cahyono, A. N., Hvorecky, J., & Lavicza, Z. (2023). Geogebra as a constructivism teaching tool for visualization geometry using VR and AR. In E-learning & artificial intelligence (E-learning, 15, pp. 253–264). Katowice–Cieszyn.

Sihombing, L., Fauzi, A., & Yumiati, Y. (2024). Pengembangan multimedia interaktif berbasis Powtoon melalui model pembelajaran problem-based learning untuk meningkatkan kemampuan pemecahan masalah matematis. Journal of Education Research, 5(4), 4631–4641.

Siregar, T. (2025). The effect of problem-based learning and STEM-based e-modules on students' mathematical problem-solving skills. In Proceedings from the International Research Symposium on Problem-Based Learning (IRSPBL), 2(3), 1-20

Suryonegoro, B. M., Wuryastuti, M. L., & Dewi, N. R. (2024). Literature review: Inquiry social complexity-STEAM model based on math trail-virtual reality activity nuanced with javanese culture in improving critical thinking ability. Journal Evaluation in Education (JEE), 5(2), 89-99.

Tang, D. M., Nguyen, C. T. N., Bui, H. N., Nguyen, H. T., Le, K. T., Truong, K. L. G., Tran, N. T., Vo, N. K., & Nguyen, T. T. (2023). Mobile learning in mathematics education: A systematic literature review of empirical research. Eurasia Journal of Mathematics, Science and Technology Education, 19(5), em2268.

Verschaffel, L., Depaepe, F., & Mevarech, Z. (2019). Learning mathematics in metacognitively oriented ICT‐Based learning environments: A systematic review of the literature. Education Research International, 2019(1), 3402035.